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All Posts tagged with 'writing'

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Some of you might remember that I've been writing for a monthly magazine since March, and some of you might have never known, but you do now!  It's nothing cool or special - just a magazine about interesting older adults called "Seniors...
Some of you might remember that I've been writing for a monthly magazine since March, and some of you might have never known, but you do now!  It's nothing cool or special - just a magazine about interesting older adults called "Seniors Living".  I've actually had nine interviews I've written published in the seven issues to date (they don't publish one in August) and I am currently submitting two for the November edition, and I've also had photos published with each of the articles.  Best thing about the experience is it is a professional writing credit, because they actually pay you with real money!  It's not great money, but it's better than not being paid, believe me!
Anyway, in October's edition, they actually put one of the pictures I took on the cover of the magazine!  Do you have any idea how cool that is, to walk by the rack and see a picture you took staring back at you?  I couldn't believe it when I first saw it!  And cover photo gets a nice credit, AND they pay for that as well! 
Now if only I could get a few more of you to check out my comic   . . . .

Top Rated Comment of 18

Lord Maim

Mon Oct 6th, 2008 03:42

Way to go TK, that's awesome! Did you make sure to grab a bunch of them to save for your scrapbook?

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Hi all! I've been a little more AWOL than usual around here, and for that -- well, I'm sorry. I just seem to be doing lots of real-world stuff as well!

To that end, my new book of poetry is coming out this week, so the touring is about to...
Hi all! I've been a little more AWOL than usual around here, and for that -- well, I'm sorry. I just seem to be doing lots of real-world stuff as well!

To that end, my new book of poetry is coming out this week, so the touring is about to begin! If you're interested at all, I have events in Toronto and here in Vancouver lined up. Looks like Edmonton, Calgary, Kelowna, and Victoria will happen a bit later this fall. (And yes, I do hope to hit Montreal and Halifax -- just might be next spring!)
What It Feels Like for a Girl
What It Feels Like for a Girl is a series of poems following the intense friendship between two teenagers as they explore pop icons, pornography, and the big, strange world of sex.

They soon learn just how complicated sexuality is-- and how confusing desire can be.

If you want the scoop on events, come join the Facebook group: http://www.new.facebook.com/event.php?eid=25902854525#/group.php?gid=36546367936

The quickie version at this moment:

Vancouver - October 8th at Lick, 8pm. Allison Mack (Chloe on Smallville) will be joining me on stage as we read from my book together. This is a co-launch with Daniel Allen Cox and his new novel Shuck.

Toronto - October 14th, 8pm, Clinton's. As part of the Art Bar Poetry Series. This is the day of election, so vote early, y'all! Another Toronto date is being confirmed, likely Saturday Oct. 11th.

Vancouver - October 22nd at Cafe Montmartre, 8pm. Official launch of two Anvil Press titles, mine and Mari-Lou Rowley's Suicide Psalms.

I'll also be reading at Vancouver's Word on the Street, next Sunday the 28th at Library Square.

Top Rated Comment of 11

Asclepius

Mon Sep 22nd, 2008 00:50

Very, very, very cool.  I'll definitely be getting a copy, I see that it's available on Amazon.

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Well almost. For those who may be interested I have just put Supremacy: Dawn of Heroes issue 2 

http://www.zeros2heroes.com/pitch/861

 into the pitch doctor. You haven't read the first pitch you say?...
Well almost. For those who may be interested I have just put Supremacy: Dawn of Heroes issue 2 

http://www.zeros2heroes.com/pitch/861

 into the pitch doctor. You haven't read the first pitch you say? You don't have to. You can skip to the finished first issue right here at Z2H. just go to creations, select 'check out the comics' and choose the tile for the property Supremacy: Dawn of Heroes(its good). Then if you like it you can now read, at least in script form, issue #2.
If you already read the comic I would be interested in your input/thoughts of #2.
If you read the original pitch for number 1 you will notice a lot of the elements are imports for now. New characters will be getting descriptions added. But two entries to note are...in the world section, West Coast...and in the script section, all 22 pages(in first draft) of the script.
Hope you enjoy it, but I would like to see your thoughts on it either way.

Later
Greg-mekikas

Top Rated Comment of 7

mekikas

Wed Sep 17th, 2008 23:36

When I tried it the link wouldn't work. Sorry.

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There is a lot going on around here. Blogs come in tsunamis, not just waves, the properties(comics) vie for heat in hopes of extending the dream and on the unofficial front Stephen has started the MUP(?is that right) group where some insane...
There is a lot going on around here. Blogs come in tsunamis, not just waves, the properties(comics) vie for heat in hopes of extending the dream and on the unofficial front Stephen has started the MUP(?is that right) group where some insane individuals try to come up with a pitch a week. And slightly less insane there is the Unofficial Think Up 3 (UT3) which, I forgot completely about, even though I said I would participate. I just some some UT3 pitches go up this morning and it reminded me that today was indeed the deadline. I know it is unofficial, but a deadline is a deadline. SO I shall see if I can get anything up today, I have got an idea now so I might get something there. It will be rough at best but it will be something(hopefully).

SOOOO if you are at the site, and you have read the comics, and you are wondering what you can do....well check out the pitches in the pitch doctor-The unofficial think up ones can be found by using 'UT3' as your keyword search-give them some ratings and some feedback.

For those who don't know UT is ann exercise where specific genre and criteria are laid out at tthe beginning, the creators go away and we see what kind of diversity we can come up with. This time around it was-supernatural and containing a social issue, I believe. If i am wrong then anything I may put up later may be entirely out to lunch.

Anyway, check them out and enjoy.
Later
Greg-mekikas

Top Rated Comment of 4

Asclepius

Mon Sep 15th, 2008 13:52

From my understanding it's less supernatural than that your main character is supposed to be a monster.  Also, in the world section include a theme song for the pitch.

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Gonna use my old several-topics-to-approach format this time around.

Topic the First: TV Series writing
No, I'm not going to create an enormous debate like Yen so...
Gonna use my old several-topics-to-approach format this time around.

Topic the First: TV Series writing
No, I'm not going to create an enormous debate like Yen so successfully did not too long ago. I'm talking about my own planning of the Deutschmaschine TV series, which I have tentatively entitled Codename: Deutschmaschine (slightly more English-friendly that way, methinks).

I have already posted the first season breakdown (read here) and it seems to have gotten some positive reviews. However you always have to leave room for filler in TV series, and I have already planned the filler for that first season by writing a short synopsis for all episodes.

The next few seasons aren't as easy to plan. Remember what I was saying about the Levitz Paradigm months ago? Still applies. And while it's an incredibly useful tool to plan plots and subplots, it's painful to render it in plain text. Since I can't (and just won't) enumerate every single episode after Season 1 with title and synopsis, I have to plan using plots and subplots... but I can enumerate those very well either, since it overlaps like mad.

I guess I can post the season by story arc, too.

So, here's my question to you all: what do you think would be more efficient to get the gist of what a TV series would feel like:

a description of consecutive story arcs;
 or,
the explanation of the main plots and subplots throughout the season?

Debate.

Topic the Second: The Character of Deutschmaschine
In this quite flattering and interestingly accurate review of Deutschmaschine by SheaKoshan, she writes and I quote, "nice to know that she knows the score[...]without any delusions, any depression over her position and, well, none of the other annoying character things they do to women in stories to give them depth."
Shea underlins other interesting and quite accurate points. If one of my XX readers can see this in a mere 22 pages, I've attained my initial goal: making a heroine realistic in an unrealistic world.

That's not to say my darling Gabriele doesn't get confused at times. She gets confused plenty. Eventually Lorie, her pilot, will learn the truth, and it will tear Gabriele apart. She'll see Wiretrip develop an interest in Lorie, and she'll feel sad by drawing a comparison. She will have morally questionable things to do and will have to make hard decisions.

But I'm never going to let her "question her humanity" because she's got fake parts, and I'm not going to see her all angsty because she has bad stuff to do. I'm not going to see her become a simple tool for obvious and repetitive drama. And unlike so many "action heroines" elsewhere, I will make her sociable, able to blend in, and capable of experiencing the full range of human emotions.

Topic the Third: The Gutter
Anyone wants to hear another edition of The Gutter? I can make it happen.


Cheers, and keep on giving feedback! We thrive off it.

- Christian

Top Rated Comment of 4

genrewriter

Wed Sep 10th, 2008 02:02

If you're just trying to get across what the gist of what a TV series would feel like, a description of consecutive story arcs would probably be enough. However, if you're trying to establish that...

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As promised, issue #2 of Deutschmaschine, as a sneak preview just for YOU!

Featured in this excerpt:
- A spoiler!
- New characters
- Action!!

Warning: gigantenormous post. If you can read through this, you can leave a...

As promised, issue #2 of Deutschmaschine, as a sneak preview just for YOU!

Featured in this excerpt:
- A spoiler!
- New characters
- Action!!

Warning: gigantenormous post. If you can read through this, you can leave a comment, surely! Fire away!


DEUTSCHMASCHINE, ISSUE 2
"The Kindness of Hackers"
(Act I)


PAGE 1
A rough grid-like configuration of two tiers of landscape-then-portrait panels, each taking a fourth of the page, give or take.

PANEL 1

One-quarter of page. Landscape panel.
We view the action from the side, top or three-quarters back. DEUTSCHMASCHINE hops back in the air slightly as the truck tries to ride her down. In mid-air, she jams her cybernetic hand in the truck's front grill and clamps herself there.

SOUND FX: CLANG

SOUND FX (HAND SQUEEZING METAL): SHKRIINK

WIRETRIP (RADIO): What are you DOING?

DEUTSCHMASCHINE: SHUT UP! I'm working here.


PANEL 2

One-quarter of page, portrait panel.
View from inside the truck. The DRIVER sees DEUTSCHMASCHINE clinging to the front grill. He swerves hard to the right in an attempt to shake her off. Far in the distance, at right, there are the flames of the car crash from issue 1.

PASSENGER GUARD (OFF-PANEL): Shake her off! That's it!


PANEL 3

One-quarter of page on second tier. Landscape panel.
View from outside, front of truck. After having swerved right, the truck swerves left hard, throwing DEUTSCHMASCHINE the opposite way. Multi-image shot of her: swerving with the momentum, propelling herself in the air above the hood, grabbing the side of the passenger door.

SOUND FX (TIRES): SQUEEEK


PANEL 4

One-quarter of page, portrait panel.
Holding on to the side passenger door, DEUTSCHMASCHINE grabs the door handle with purpose. The truck is still speeding merrily along.

DEUTSCHMASCHINE: All right, hotshots, you're coming for a stroll...


PAGE 2
7 panels on 3 tiers. 1st tier is one-fourth the length of the page with 2 panels, 2nd tier is half the length with 2 panels, third tier is the remainder with 3 panels.

PANEL 1

Short portrait panel, maybe with an irregular border to intensify the action it contains.
DEUTSCHMASCHINE turns away from the door as its protective glass explodes. A shotgun blast misses her. Shards of reinforced glass fly about.

SOUND FX: BOOM 

DEUTSCHMASCHINE, YELLING: AHH!


PANEL 2

Wide landscape panel, same width as Panel 1, on same tier.
View from inside the truck, behind the driver's seat. The GUARDS in the truck are panicking. The FRONT PASSENGER guard holds a big shotgun, barrel with fumes.

DRIVER GUARD: You MORON! Don't shoot that thing IN the truck! 

PASSENGER GUARD: Stop swerving and put on the brakes! I'll take care of this!


PANEL 3

Portrait panel, 2nd tier, about half the page's length. Maybe 1/3 width thin, the action is pretty self-explanatory.
Worm's eye view from the front Passenger tire's level. DEUTSCHMASCHINE is holding on to the side. She is swinging forward, positioning herself under the line of sight of the PASSENGER GUARD and his weapon. Her left hand is on a handle bar; her cyberarm, blade extended, slash and destroys the enormous front passenger tire.

SOUND FX: SLASH 

CAPTION 1:  Slashing reinforced tires. It's been a WHILE...


PANEL 4

Large, wide panel, takes up the rest of the 2nd tier's width with the same length as Panel 3.
In the foreground, DEUTSCHMASCHINE has jumped off the truck and stays low to the ground, attempting to maintain her balance on the pavement while sliding to an eventual stop, leaving a trail of dust in front of her. Behind her, the truck's wheel rim and axis hit the pavement, creating a huge shower of sparks that bathes and backlights her. The truck has no more balance and teeters. It's important that we do not see the GUARDS clearly in this panel.

CAPTION 1:  ...but effective as EVER.


PANEL 5

First panel of 3rd tier. Square panel.
DEUTSCHMASCHINE is still crouching on the pavement, regaining her balance, with fumes emanating from the soles of her boots. The pavement is smoking with the metal having grinded itself against it. She's looking behind her, over her shoulders, looking concerned. The window pane is centered mostly on her head and shoulders.

CAPTION 1:  That should keep them and Colonel Winters distracted enough to escape unseen and... and...


PANEL 6

Half the width of the page, same length. Panels 5 and 7 can overlap on this one.
The truck is teetering on its opposite side, really to fall on the side. However, the panel focuses on the GUARDS in the truck, through the side port and front dash: they are standing perfectly rigid, staring blankly forward, like mannequins. They are all identical.

NO TEXT


PANEL 7

Square panel just like Panel 5.
DEUTSCHMASCHINE is in the same position as Panel 5, but we have an extreme close-up of her eyes and brow. She is extremely surprised and concerned (not frowning), eyes wide.

DEUTSCHMASCHINE: WAS ZUR HÖLLE?!?


PAGE 3
 
3 tiers: the first 2 tiers are of equal lengths (two-fifth), the last one takes up the rest.

PANEL 1

Bleed panel, a bit wider than it is long.
Close-up on WIRETRIP in his datacenter. His shades are on his nose, and several cables dangle from above to the back of his head. He is staring forward at something in a state of pure amazement and excitement.

WIRETRIP: UNBELIEVABLE!!

WIRETRIP: Did y'all see THAT?!


PANEL 2

Wide panel that takes a sizeable portion of the upper tier. It is longer that Panel 1 and takes the remainder of the width.
WIRETRIP is sitting in the far background, staring at a projection on the wall of DEUTSCHMASCHINE's exploits. In the foreground, INVAPOR is bending over his consoles while FOGWATCH, next to him, reclines in his battered chair with a dreamy look. Only a FEMALE HACKER stands behind them, keeping her cool.

INVAPOR: Man, she BUSTED the physics engine's threshold!

FEMALE HACKER: That's impossible. You've shorted something!

INVAPOR: I did NOT. The engine is flawless, ANYTHING a human can do is deconstructed and duplicable.

FEMALE HACKER: Guess we know she's ABOVE human now.

FOGWATCH:  I'm in love.


PANEL 3

Wide panel (half-width) on second tier, under Panel 1 but not touching it; it touches Panel 2 instead.
The panel is centered on WIRETRIP's torso, arms and head. He half-turns around in his chair towards his crew. He's got a serious face on, but his excitement shines through his eyes.

WIRETRIP: Keep it together, FOGWATCH. Boost the threshold by twelve percent, but tweak the resolution to avoid transmission lag.

WIRETRIP: INVAPOR, cut the chaos floodgates. We need to contain her options now or we could lose the datamine feed.

FEMALE HACKER (OFF-PANEL): What about the glitch she caused?

WIRETRIP: What GLITCH?


PANEL 4

Half-width of second tier, located under Panel 2.

In the foreground, a female hand points at the projected display in front of WIRETRIP's console desk. WIRETRIP has his head turned from us, looking at the display: it shows two 'screenshots': one of DEUTSCHMASCHINE's eyes (Page 2 Panel 7), another of the impassive GUARDS (Page 2 Panel 6) amidst a sea of numbers and symbols.

FEMALE HACKER (OFF-PANEL):  THAT glitch.

 WIRETRIP: Oh, sh--!


PANEL 5

Widescreen panel that takes the rest of the lower part of the page. Bleed art can work.
Everyone is thrown into high gear. Paper is thrown around as the four hackers move. WIRETRIP, on the left side of the panel, has his glasses back on his face, concentrates on his own console table and points actively behind him as he barks orders. The HACKERS, on the right side, move on the double.

WIRETRIP: That's a reality seizure! Get to it, people!

WIRETRIP: I want a full recalibration of the psychological simulation algorithm, NOW!

FOGWATCH: Boss-dude, can we overwrite that part?

FEMALE HACKER: Not without a spike in her alpha waves...

WIRETRIP: She's been sleeping for too long, it'd wake her up for sure.


PAGE 4
 
1st tier: 1 large and one portrait panel. 2nd tier: single wide panel, centered. 2rd tier: 2 equal panels side-by-side.

PANEL 1

Landscape panel, bleed art, to open up a tense scene.
Doors to the datacenter open with a bang. MAIL VEILLANS stands in the doorway. He is a husky black man with half a head of natural dreadlocks. On the other half of his head are braided copper wire. He's dressed in a heavy trenchcoat, a fishnet shirt underneath and leather pants. He's muscular without being bulky, but his face shows his age.

SOUND FX:  BAA-AAM

MAIL VEILLANS: What the HELL'S going on here?!

WIRETRIP (OFF-PANEL): MAIL...?!?

MAIL VEILLANS, SHOUTING: Everyone, OUT!


PANEL 2

Portrait panel next to Panel 1.
Back to us, pleading, WIRETRIP is in shadows, a hand up talking to his boss. MAIL VEILLANS is looking right at the off-panel hackers telling them to leave, probably while pointing the doors.

WIRETRIP: No! NO! Not right now, PLEASE, Mail...

MAIL VEILLANS: I'M in charge here, Miles. You 'MEMBER that. LEAVE US, alla you.


PANEL 3

Large landscape panel separating the page in two.
The three HACKERS leave slowly, walking between WIRETRIP and MAIL VEILLANS. The two males keep their eyes down. The female one casts a sidelong gaze at WIRETRIP.

NO TEXT


PANEL 4

One-half width panel at left.
MAIL walks towards WIRETRIP, with his palm open, seemingly talking like an understanding mentor does to a youngster.

MAIL VEILLANS:  I done right by you, Miles. Took you in, gave you jobs, training, mojo. 

MAIL VEILLANS:  I got you your cyberware. Top o' the line. And put you in charge here.

MAIL VEILLANS:  Job's simple: MAINTAIN and UPDATE renegade broadcasts.


PANEL 5

One-half width panel at right.
MAIL yells at WIRETRIP in a fury, who shrinks back. WIRETRIP maintains a good front nonetheless.

MAIL VEILLANS, YELLING: So WHY are you ENDANGERING my operation with your GAMES?!

WIRETRIP: This ain't no GAME, Mail. I've found one! I've found a SHADOW OPS!

MAIL VEILLANS, YELLING: THAT'S the game I'm referring to, fool!


PAGE 5 
4-panel page: 3 panels are on one tier (1 tall and two wide on top of another), with the 4th one taking up the remaining space at bottom.

PANEL 1

Tall and thin panel, maybe 2/5th width by three-quarters long. Must feel a bit claustrophobic without being too tight.
MAIL sits down in a nearby chair, apparently exhausted. WIRETRIP is still standing, unsure of what to do.

MAIL VEILLANS: Geez, man. Head's spinning here. Gimme a minute. 

MAIL VEILLANS: It ain't safe what you're doin', Miles. You're putting everyone at risk. Let it go: THEY DON'T EXIST.


PANEL 2

This panel is half the length of Panel 1, and the remainder of the width of the page. It is standing on top of the identically-sized panel 3.
Upward shot of WIRETRIP from behind MAIL's head. WIRETRIP swings his arm wide behind him in a revealing gesture, showing the projected screen/display behind. We don't see it, however. We do have a good look at the cables that run along the ceiling of the datacenter though.

WIRETRIP: They DO exist! I got one right here. I managed to datamine it out of her!

MAIL VEILLANS: You're gonna get killed over this, man. BOTH of us...

WIRETRIP: Perfectly SAFE, bro. It's a custom reactive simulation script I IMPLANTED in her.


PANEL 3

Same as panel 2, sitting below it. It goes no farther down than Panel 1's height.
WIRETRIP is in the motion of sitting in a chair next to MAIL, at a safe distance. MAIL is crumpled but has his head straight, staring at his pupil.

WIRETRIP: We can tweak certain PROBABILITIES here and there, but ultimately, SHE'S in control, THAT'S THE BEAUTY!

WIRETRIP: Her subconscious brings up her own scenario and we adapt to it. She can't tell the difference.

MAIL VEILLANS: Oh, that a fact, Mr. Puppeteer?


PANEL 4

Remainder of the page at bottom. The panel should be centered horizontally, but not take the full width, maybe only three-quarters will do.
We see the action from behind, same level. MAIL, on the left, is still crumpled in the chair and points at the display projection, his elbow resting on his knee. WIRETRIP, sitting at right, looks too. In the middle, we see the active simulation: a close bird's eye view of DEUTSCHMASCHINE chatting with a near-transparent WIRETRIP.

MAIL VEILLANS: Guess you got a wraith blooming out of your code in there. Wanna tell me how safe THAT looks?

WIRETRIP:  !!


PAGE 6 
4 identical layered widescreen panels

PANEL 1

Widescreen panel, 1/4 the length of the page.
Downright view on a simple, elegant control console. A projected screen of DEUTSCHMASCHINE chatting with the hologram-like WIRETRIP holds center stage.

CONNELL (OFF-PANEL):  Sorry, friend...


PANEL 2

Widescreen panel, 1/4 the length of the page.
Extreme close-up on a rectangular button on the console. This is a pressure-sensitive button, not a physical one. Imagine a display under glass, not something to be depressed. The button says 'TERMINATE PROGRAM'.

CONNELL (OFF-PANEL):  ...you've done your PART.


PANEL 3

Widescreen panel, 1/4 the length of the page.
Close, side shot of a man's finger pressing the button.

SOUND FX: click


PANEL 4

Widescreen panel, 1/4 the length of the page.
Upward shot from the panel. The hand pressing the button is in the immediate foreground. Behind it in our line of sight is CONNELL. He is looking down at where the small projection used to be. He's pretty emotionless.

CONNELL: Playtime is over.


PAGE 7 
4-tiered page: 2 panels at top, 1 wide underneath, followed by 2 identical panels, 1 wide to finish last tier.

PANEL 1

Portrait panel at left.
GABRIELE wakes up in her seat, still in the place. Her VR helmet is still on. She seems much disoriented in her seat.

GABRIELE, STARTLED: AHH!

SOUND FX, HELMET BANGING ON WALL:  CLANK


PANEL 2

Wider panel aligned at right.
Pretty much the same shot as Panel 1. GABRIELE has taken off the helmet and looks around her in disbelief.

GABRIELE: VAS... This can't be!

GABRIELE, YELLING: NO!


PANEL 3

Thin widescreen panel, 2nd tier.
Shot from behind, floor level of the plane. GABRIELE has dropped the helmet and she is running towards the cockpit.

SOUND FX, HELMET FALLING TO THE FLOOR: CLONK


PANEL 4

Half page width, aligned at left, landscape panel.
GABRIELE erupts in the cockpit, but stays in the doorway. She looks concerned, but LORIE and her co-pilot seem unfazed.

GABRIELE: Ms. Heinen, where are we' How LONG as it been?!

LORIE: Oh, hum... It's been a little more than FOUR HOURS, Ma'am. I understand you've been busy back there?

LORIE: We should begin our final approach soon. I was just about to...


PANEL 5

Half page width, aligned at right, landscape panel.
GABRIELE storms off in a fury, smashing her gloved fist on the doorway. LORIE is surprised at the expression and recoils a tiny bit.

GABRIELE, YELLING: SCHWEINEHUND!


PANEL 6

Panel is half the width of the page, sitting alone at the bottom of the page, centered. Surrounded by black.
Long shot of LORIE peeking into the doorway down the 'corridor'. Her head should be the only thing poking into our view down this corridor.

LORIE: ...pardon, Ma'am?


(end of Issue #2, Act I)

Top Rated Comment of 1

Crackwalker

Tue Sep 9th, 2008 07:16

Wow! This is good stuff!

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You may recall that a few weeks ago I put up a new pitch called Twilight (then again you may not, DtD followed by the launch of the comics has overshadowed everything for the last while. it is tough getting feedback on a new...

You may recall that a few weeks ago I put up a new pitch called Twilight (then again you may not, DtD followed by the launch of the comics has overshadowed everything for the last while. it is tough getting feedback on a new pitch). Well I have been meaning to update it but due to many of the forementioned distractions I have been looking elsewhere on the site when I am around. Tonight I managed to get a couple of those updates into the world heading of the book so if you find yourself with a little time between flogging your own wares and reading the finished books(which admittedly are much more glamorous to look at) I wouldn't mind if you stopped by and left a comment or two. it can be praise, or a critique( Juiceboy can attest that I am not all sunshine and lolipops when I go over other's pitches) just be consturctive about it. Saying you think it sucks(or even rocks) is not nearly as helpful as saying why it sucks(or rocks).
Anyway, if you so choose, go check it out 

http://www.zeros2heroes.com/pitch/768

and let me know what you think.( If you like it, I got more. More for pitches, more for Twilight, more, more, more)

If you need the gloss you can also become a fan of Supremacy: Dawn of Heroes (one of those finished books on the site) and let me know what you think of that as well.

Thanks for your time
Later
Greg-mekikas

Top Rated Comment of 8

Juiceboy

Mon Sep 8th, 2008 19:21

I like the whole concept for Twilight, especially how the two main characters meet.

Put more script in, I want to see how things progress and continue on.  Then the feedback will come......

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You may recall that a few weeks ago I put up a new pitch called Twilight (then again you may not, DtD followed by the launch of the comics has overshadowed everything for the last while. it is tough getting feedback on a new...

You may recall that a few weeks ago I put up a new pitch called Twilight (then again you may not, DtD followed by the launch of the comics has overshadowed everything for the last while. it is tough getting feedback on a new pitch). Well I have been meaning to update it but due to many of the forementioned distractions I have been looking elsewhere on the site when I am around. Tonight I managed to get a couple of those updates into the world heading of the book so if you find yourself with a little time between flogging your own wares and reading the finished books(which admittedly are much more glamorous to look at) I wouldn't mind if you stopped by and left a comment or two. it can be praise, or a critique( Juiceboy can attest that I am not all sunshine and lolipops when I go over other's pitches) just be consturctive about it. Saying you think it sucks(or even rocks) is not nearly as helpful as saying why it sucks(or rocks).
Anyway, if you so choose, go check it out 

http://www.zeros2heroes.com/pitch/768

and let me know what you think.( If you like it, I got more. More for pitches, more for Twilight, more, more, more)

If you need the gloss you can also become a fan of Supremacy: Dawn of Heroes (one of those finished books on the site) and let me know what you think of that as well.

Thanks for your time
Later
Greg-mekikas

No Comments

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Okay, gang. I'm going to share a serious secret to success as a writer.

I may not be Neil Gaiman or Charlie Kaufman or JJ Abrams, but I have had some success as a writer, including 2 published books, many pieces (fiction, creative...
Okay, gang. I'm going to share a serious secret to success as a writer.

I may not be Neil Gaiman or Charlie Kaufman or JJ Abrams, but I have had some success as a writer, including 2 published books, many pieces (fiction, creative non-fiction, and poetry) published in magazines, and several screenwriting gigs (developing my own work, as well as being hired on to a project) that have paid well and advanced my career in some way. I've also taught creative writing at Vancouver Film School, and genuinely believe I've supported up-and-coming writers on their journeys.

And here's my best advice:

Say yes.

Someone wants to collaborate with you on a project, and you're not sure where it's going or if it'll turn out well?

Say yes. Lots of aspects of a writing career are trying things that don't work. But everything's a learning experience, everything can potentially add to your portfolio and expand your creative network, and hey -- you might come out the other side with something fabulous.

There's a deadline coming up for a contest in which a 'win' would provide you support to make a comic, or a short film, or get your work published... but you're also kind of busy right now...

Say yes. It's hard to find the extra time to put into your creative work. It's true for 99% of us. But the thing is, the people that are going to advance their careers are the ones that are going to find that time. You can't win if you don't play.

Considering a project that's far-fetched and ambitious, and you're not sure you're up to the task?

Say yes. Push, yearn, experiment, reach, strive... try something new. No one ever grew as an artist by following the same formula again and again. Do you want your epitaph to read "She did that one thing quite well." ?

Writing is, on some level, a numbers game. You have to try a lot of different things to discover your talents... and you want to have many projects on the go at the same time, because you never know what project is going to 'stick' and become something much bigger.

"No" is for the weak and faint-hearted. Say yes, yes, YES!

Top Rated Comment of 18

Crackwalker

Sun Sep 7th, 2008 18:10

Yes - I agree. And furthermore, what success I've had as a writer comes not only from saying yes, but from not taking no for an answer.

If...

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My followers increase. This seems to be a nice little trend, unlike Twitter, which has become a terrible chore to even try to remember it exists.

The thing that amuses me is that so far all my followers (and soon-to-be redshirts) are...
My followers increase. This seems to be a nice little trend, unlike Twitter, which has become a terrible chore to even try to remember it exists.

The thing that amuses me is that so far all my followers (and soon-to-be redshirts) are writers, which is cool. After all, when Captain Hammer finds out where my lair is located, I'm going to need that creative flow to slip him up. My question remains, though: Where are the artists? I know you're out there, people, and I'm going to find you. When I do, there will be art. After all, I need someone to draw my escape route.

Just to keep the tags honest, there's more on Blessing Avenue. A few tidbits, but stuff that will continue to keep you around.

I'm going to find you artists, did I mention that? I did? That's okay then.

Top Rated Comment of 9

Tenzil Kem

Mon Sep 8th, 2008 01:44

Good reminder, Superstar, but not my department.  We leave Lotus in charge of food and drink!