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All Posts by Andrew Foley

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Not going to write much this week, because this week you've all got more entertaining things to read than this blog, don't you? Things to read and become Fans of...?

...
Not going to write much this week, because this week you've all got more entertaining things to read than this blog, don't you? Things to read and become Fans of...?

Yes. Yes, you do.

On top of that, I don't actually need to write much, because much of this post was written for me, by the various creators of BLACK JACK O'BREEN and KNIGHTCAP: NOVEMBER'S SONG. If you "flip" to the back of each of these fine webcomics, you'll find biographical blurbs for each of the involved creators. It was shortly after the books were finished that Z2H asked each of us to write a blurb for ourselves - something they surely regret and aren't likely to ask for again.

It's fairly easy to write about interesting fictional characters; it's also fairly easy to write about interesting non-fictional characters. I am neither interesting nor fictional (mostly), so writing about myself is one of the harder things I've had to do (still beats fence painting, though.) My problem, when faced with the challenge of writing a bio for myself, is coming up with something that doesn't reflect how utterly mundane a person I actually am. One normally lists accomplishments, but mine are few and far between. Yes, a former mayor of Red Deer's last official act in that capacity was being hugged by me. Yes, I graduated from art college with distinction - two distinctions if you count the tablecloth with the word "HEROIC" stenciled on it as a cape. Yes, I am the real-life inspiration for the Robert Redford character in The Horse Whisperer.

Actually, that last one's not true.

But since I hugged the mayor of Red Deer and ended a promising local political career, what have I actually done with my life that's noteworthy? Answer: Not a lot. And because I haven't done a lot, it's hard to come up with a bio that anyone would be interested in reading.

Let me rephrase that: it's hard to come up with a truthful bio that anyone would be interested in reading. In fact, it's very easy indeed to string together a bunch of untruths into something that, while it's complete BS, is still better than reading about how much I love my cats*. I still remember fondly the bio I wrote where I claimed my greatest goal in life was to become a female Vietnamese prostitute, and that it was only after achieving this goal at the age of fourteen that I moved into the comic-creating realm...

But I digress.

As it happens, many of the people I had the pleasure to work with on my Zeros 2 Heroes books took a similar, not-entirely serious approach to writing their bios. And we were, for the most part, ruthlessly edited by the higher-ups and made to look like decent, if bland human beings.

But as readers of this blog know, my posting philosophy is simplicity itself: if someone wrote it, I might as well post it. And so I present to you, the un-ruthlessly edited bios the various creators wrote for themselves. Because it beats writing a lengthy blog post myself.

Oh, bugger.

BLACK JACK O'BREEN writer John Michael Sullivan described himself and his comic writing endeavours thusly:

"John Sullivan is a Vancouver-based writer and journalist.  He has written science fiction short stories, screenplays and magazine articles, run web sites, edited multi-million dollar government contract proposals, and given subcutaneous fluids to a cat.  What the hell, why not a comic book?"

The paycheque probably isn't as good as running websites or editing multimillion dollar contracts, for one, but let's not go there.

Stephen Cmelak had this to say about himself:

"Stephen Cmelak is a writer-by-night, who by day poses as a mild-mannered middle-manager for a great metropolitan retail chain. In 2005, he contributed three pages to the Blank Label Webcomic Hurricane Relief Telethon, which raised over $28, 000 in donations for the victims of Hurricane Katrina. He currently lives in Scarborough, Ontario, only two blocks from where he was born, which is somewhat akin to the thief who returns to the scene of the crime."

BLACK JACK O'BREEN (and THE WEST WAS LOST) artist Frank Grau, Jr. - ever the energetic one - gave us a number of options:

"Frank Grau is a dude from So Cal. He likes to do art. He's a chronic laconic."

or:

"Frank Grau is a native of Southern California, where he illustrates and designs from his home studio. Frank is self-taught, and has been illustrating professionally for over fifteen years. His work was featured in Spectrum 10, and more recently he was commissioned by San Diego Comic Con '08 to illustrate the cover of their events book."

or:

"Frank Grau is an artist who's just lucky he even has any work these days."

or:

"[fill in the blank]"

I quite like the last one, personally, though I'd probably have written it as "[fill in the blank with something interesting]"

KNIGHTCAP: NOVEMBER'S SONG artist John Keane sent this:

"John Keane is a cartoonist/writer/artist and disreputable Dogsbody in Ottawa, Canada.  

He originally hails from Ireland where he worked for Kaveleer Productions assisting on two award-winning animated shorts and contributing as a character/production designer.  

Now in Canada he has contributed work to a whole manner of places doing character design and storyboarding work, as well as the odd comic gig. 

John has four arms and can draw with all of his eight hands (two hands per arm). His ambition is to create a successful TV series that features a character with four arms so he can leave the house without facing ridicule. He also has a pet aswang but keeps it well-fed so not to worry."


Letterer Ed Brisson said:

Actually, I better check with Ed and make sure he's cool with me posting what he said. Not that it was bad, but, you know. Better safe than sorry.

And, of course, there's yours truly. No Vietnamese prostitutes in this one, I'm afraid. In fact, I tried my best to write it "straight" but even so I found myself having trouble taking it entirely seriously:

"In addition to being the editor of this astonishingly well-edited comic book, Andrew Foley is also the handsome, talented, and above all modest writer of comics like THE HOLIDAY MEN, PARTING WAYS, and DONE TO DEATH. His online home is AndrewFoleyWritesThings.com."

A

(*Actually, I don't like my cats that much. One's so stupid it'll someday die horribly after it forgets to breathe, and the other regularly tries to suffocate me in bed by sleeping on my face.)

Top Rated Comment of 2

Crackwalker

Tue Aug 26th, 2008 10:40

It's a good thing you didn't write very much this week...

;-P

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Lest you think the life of the comics editor is all wine and roses: I finished yesterday's workday at 12:49 AM the next morning, after a marathon realtime lettering session with letterer extraordinaire Ed Brisson* on - well, I'm not allowed to say,...
Lest you think the life of the comics editor is all wine and roses: I finished yesterday's workday at 12:49 AM the next morning, after a marathon realtime lettering session with letterer extraordinaire Ed Brisson* on - well, I'm not allowed to say, actually. But this was not a fun night, either for myself, or Mr. Brisson, who had an additional ten pages of lettering to do after he finished dealing with my nitpickery (12 rounds of revision over three pages wouldn't be so bad if it were spread out over a few days. A few hours? That's a heaping helping of kill me deadlinery). Even I wasn't finished, as it turned out. Thoroughly exhausted, I was nevertheless inspired to return to my Z2H bloggery. So here I am, my friends, taking you once more into the life of the Zeros 2 Heroes editor. Fools rushed in, and here I find myself...

But to the topic at hand...

A rose by any other name would smell as sweet, or so Willliam Shakespeare's Juliet opined. But then, look what happened to her and tell me if you really think she's anything more than the Victorian England equivalent of a Girl Gone Wild. "Oooh, I'm going to slip out and do naughty things with that hot Montague guy. That'll show Daddy who's boss!"

So what's in a name, other than a potential lawsuit? Creator, new mother, and all around bon vivante Beth Dillon had to answer that question with her second CCN:APTN-winning project, NORTH WIND. Because, as it happens, Boom! Studios recently released a comic called NORTH WIND of their own.

Now, as I understand it, it's not actually possible to copyright a title (you can trademark them, though, and God help anyone who tries to get away with calling something Star Wars without the Almighty Lucas' approval.) However, when you've got a pre-existing comic of the same name, and it's already got a pretty strong web presence, and, you know, Hollywood entertainment lawyers behind it///well, if there's any other name that could possibly do the job, that's probably the name you want to go with, you know? And so, as artist supreme Frank Grau Jr. got to work on the pin-up for the now-untitled project, Beth hunkered down to try and come up with a new title.

I suggested adding something to North Wind: North Wind's Vengeance; North Wind's Journey; North Wind's Pounding Sinus Headache. But this would not do.

For awhile, it seemed that nothing would do. As Beth put it, North Wind was THE title, and finding another was an unwanted and difficult task. Eventually, the title RETRIBUTION was settled upon. Not a bad title, by any means, but one I think has kind of a generic quality that could be applied to a lot of stories. "In a world gone mad, only one man can save us all from those who would do us harm. He's not interested in vengeance. He's not interested in justice. All he wants...is RETRIBUTION. Coming this fall from Thirtieth Century Groundhog Studios."

Apparently, Beth agreed with me, at least insofar as she kept searching for a new title. And eventually, she found one.

Coming this fall (and not from Thirtieth Century Groundhog): THE WEST WAS LOST.

Ever upward, heroes!

But only after I go to bed.

A

(*Speaking of Ed Brisson: Did you know that when Ed's not lettering pretty much every Zeros 2 Heroes comic in existence, to say nothing of the numerous other lettering projects he's got on the go, he also runs his own alternative comic publishing company, New Reliable Press. It's true! The third in his series of YOU AIN'T NO DANCER Anthologies will be coming out shortly - it was in Previews last month, I believe. Check it out, and if you like what you see, give a fellow Z2Her as well as the small press comic industry a hand and preorder a copy at your local comic shop today.)

Top Rated Comment of 1

Tenzil Kem

Wed Aug 20th, 2008 02:56

Hey, Editor Guy!  I know Beth is busy with her triplets (Baby, Fala and Lost) but would you mind letting her know she is still welcome to stop by and say hello from time to time?  Rubente...

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Top Rated Comment of 5

genrewriter

Thu Jul 10th, 2008 01:49

Love it!

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(SIGH. The Z2H blogging system seems determined to defeat me on this, the last post of the first volume of DENSE FOLEYAGE. I have much to show you, but it refuses to allow me to upload any images. So, you...

(SIGH. The Z2H blogging system seems determined to defeat me on this, the last post of the first volume of DENSE FOLEYAGE. I have much to show you, but it refuses to allow me to upload any images. So, you can either read the actual post, including images, here at the official Z2H Production Blog , or you can read this text-only version and imagine a bunch of cool art on your screen. Entirely up to you. And now, our previously scheduled post...)

 

Is that a light I see at the end of the tunnel? Why yes, I do believe it is. The end of my long CCN Phase One journey (and longer blog posts) nears, my friends. Ask not for whom the bell tolls, this one’s mine. What a long, strange trip it’s been.  May the Force be with you. Additional clichés available on request. 

“Say it’s not so, Andrew! It can’t be (almost) over, not now, not after we’ve gone through so much together!” I hear you say. But it is (almost) over, it most definitely is. Let’s review Foley’s editorial checklist: 

-John Keane’s interior artwork on Stephen Cmelak’s KNIGHTCAP: NOVEMBER’S SONG is done, done, done. Wanna see some? 
 

-Frank Grau, Jr. put in a grueling two weeks to hit the end of June deadline with art for John Michael Sullivan’s BLACK JACK O’BREEN. You’d think painting 14 pages in around that many days would tempt an artist to take shortcuts, and in some cases you’d be right. But not Frank’s, and it’s pistols at dawn for anyone who says otherwise. I had to wear a bib when I saw this page, because it made me droooool… 
 

-Lettering Machine Ed Brisson is digging himself out from under a pile of Z2H books in need of text, but at the top of that pile (or the bottom, whatever was closest to Ed), was Black Jack. One proofread and we can stick a fork in the lettering on BJO, too. 
 
 

-What does that leave me to do? Nothing, that’s what, and that’s how I like it. 
 

-Oh, wait. I knew I was forgetting something. 

 

Yep, that’s a preliminary John Keane rough for KNIGHTCAP’s cover. Stephen, John and I are working an old-school Marvel superhero vibe with this one, and judging from the rough, it’s gonna look good when it’s finished. But then, it’s John Keane, right? Of course it’s gonna look good when it’s finished. 

When will you get to see it finished? Good question. I’m pleased as punch to say the launch date for BLACK JACK O’BREEN, KNIGHTCAP: NOVEMBER’S SONG, and a multitude of other Z2H modern masterpieces will be (CENSORED. SHUT UP, ANDREW - JESSICA) 

It’s be a tense but rewarding couple of months for Ye Olde Editor. Unexpected deadlines, unexpected excruciating back pain, expected rather pleasant but not exactly energizing pain medication, and a whole bunch of unexpected new technology couldn’t stop the production of a couple of awesome comics. No reasonable person would blame me if I took a little break now, to catch my breath. 

BUT I’M NOT GONNA!  

What are you, high? I’m on a roll! I’m making comics and getting paid to do it—does life get better than this? Answer: Not MY life, baby! 

(As a matter of fact, I haven’t been drinking. Why do you ask?) 

So it gives me great pleasure to announce something I believe I’m actually allowed to announce, which is this: I’ve landed the plum assignment of editing CCN:APTN two-time winner Beth Dillon’s NORTH WIND comic. I just started talking with Beth today, and look forward to creating another great book with her. 

And so, while this post marks the end of DENSE FOLEYAGE #1, you should still Watch This Space. In a week or three, I’ll be starting a second volume of observations, rants, and non-sequiturs under the DENSE banner. 

Oh, and if you didn’t like DF#1, please take a moment to let me know in comments or PM what you would’ve like to see, what I could do differently and better with my virtual soapbox. I write this thing mostly about me, but I write it FOR you. I can ramble endlessly (long-time readers might have noticed), but I’d much rather have a discussion than give a lecture. So talk to me. Please. I’m so very, very lonely…  

Ever upward, Heroes! 

Foley 

PS: Gratuitous Plug! For those who just can’t bear the thought of a few Foleyage-free weeks (hi Mum!), I also post fairly frequently, if irregularly, on the ANDREW FOLEY WRITES THINGS blog. Check it out…if you dare!

Top Rated Comment of 4

Jessica

Thu Jul 3rd, 2008 06:23

I am soooo excited to release Knightcap and Blackjack... they're just, well, awesome sauce. And I can't wait to see what you do with North Wind ... Native steampunk's gotta be some kinda cool right?...

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Deadlines are rushing me and my fellow Z2H editors like something big and fast that you don't want rushing at you if you can possibly avoid it. It'd be a tough week on my best day, but my best day this is not, as Foley's Back Blowout...

Deadlines are rushing me and my fellow Z2H editors like something big and fast that you don't want rushing at you if you can possibly avoid it. It'd be a tough week on my best day, but my best day this is not, as Foley's Back Blowout 2008 continues more or less unabated. While I haven't spent any more time at the emergency room, I also haven't moved more than a couple feet from my bed for the better part of nine days, now. Even our pets think the room smells a little hinky and are actively avoiding it, and our dog thinks other dogs' poo is the most alluring scent imaginable...

One of the things I did move out of bed for was a visit to the doctor this afternoon, to tell her, in the most concise, well-considered manner possible that "I NEED SOME DRUGS EITHER THAT OR JUST PUT A BULLET IN MY HEAD I DON'T CARE ANYMORE MY BACK HURTS IT HURTS IT HURRRRTS!"

She opted to add a few more medications to my already-considerable prescription list (some people treat their body like a temple; I treat mine like a pharmaceutical company waste dump site.) The upside of all this is that I will hopefully be feeling less discomfort tomorrow. The downside is that I'll be feeling very little at all this time tomorrow, and will in fact have the intelligence, wit, and general demeanour of someone playing a background zombie in a George Romero Living Dead flick. From the sounds of it, this particular medicinal cocktail won't make me hunger for human flesh (any more than usual), but it will leave me in the kind of semi-comatose state I used to strive for back in art college but discovered to my detriment isn't terribly cool when you've got a deadline bearing down on you. 

So, no Density from Foley today; instead I present to you the mostly unedited answers KNIGHTCAP creator/writer Stephen Cmelak gave to my Nine Questions That I Meant To Follow Up On But Never Did Because I Screwed My Back Up. My thanks to Stephen for the blogging save. I hope to be back to normal blogging next week, but then I hoped to be back to normal blogging this week and instead I'm going on about back pain and associated medications. You just never know what you're going to get here, do you?

THE NINE QUESTIONS THAT I MEANT TO FOLLOW UP ON BUT NEVER DID BECAUSE I SCREWED MY BACK UP and STEPHEN CMELAK'S ANSWERS TO THE AFOREMENTIONED QUESTIONS 

AF: How long have you had the idea for BLACK JACK/KNIGHTCAP, and what inspired you to create them?

SC: Knightcap the character has been with me, in one form or another, since I was about sixteen. My nickname in high school was “Hatman”, owing to the fact that I wore a baseball cap to class every day, usually paired with a superhero T-shirt. In grade 11, the baseball cap gave way to a grey fedora…because if you’re going to be singled out for being different, then goddamn it, you might as well to embrace it. Hatman became a superhero in grade 12 when I was invited to read the announcements on Friday mornings, and adopted a cheesy sign-on that I intended to be reminiscent of The Shadow, but which probably came off more as Darkwing Duck.

Months later, during my first forays into the world of internet message boards, I used ‘Hatman’ as my login name. Eventually I became a regular at the site that would eventually become Jonah Weiland’s Comic Book Resources, the Kingdom Come Message Board, where I met a number of friends who I remain close with to this day. While the main topic of discussion there was the Alex Ross/Mark Waid limited series, between issues the board’s regulars started writing our own superhero epics featuring our online alter-egos. Hatman became a non-superpowered urban detective hero—not coincidentally like a certain Dark Knight with whom his name rhymes—who used a series of trick hats to fight crime instead of a utility belt. The battered grey fedora became his symbol, as it had been mine in high school, and his go-to weapon: the Boomerang Fedora, a combination of Batman’s batarangs and Captain America’s shield, which struck with the force of fifty hats.

Gradually, over time, Hatman became less and less of a Batman parody and more of his own character. As a fan of DC’s legacy heroes, like the Flash, I invented a legacy for him that went all the way back to the Golden Age—a grandfather who fought in WWII, who he idolized, and whose example he struggled to live up to. In the course of writing those early stories, I discovered he was less Batman than Captain

America-by-way-of-Spider-Man, an aspiring square-jawed paragon of goodness, justice and virtue, who is nonetheless a young and impetuous smart-ass. And I learned that he is a hopeless—some would say reckless—romantic, who has extraordinarily bad luck when it comes to women.

Enter Fugue.

Originally called ‘Deus Ex Girlfriend’, a play on the name of a friend’s band, I originally wrote her into the stories as the ultra-powerful ex-girlfriend of one of that same friend’s characters, the Hawaiian Puncher. The idea that this godlike character (who could alter the very fabric of the universe just by singing) once dated this one-note loser (a superhero by virtue of his ability to punch really, really hard) struck me as really amusing. And though she only ever appeared the once, the idea stuck with me. What on earth could she have possibly seen in him? My rationale was that she could ‘hear’ something in the music of his soul that hinted at some kind of untapped potential for greatness, a hint of what the universe’s plan for him actually was.

And that’s what made me think of SWEET NOVEMBER, one of my mom’s all-time favorite films, in which Sandy Dennis plays a quirky, bohemian hippie who lures emotionally crippled men into affairs, then helps them repair their lives. She invites Anthony Newley’s uptight English businessman to spend a month with her—as she has all her previous ‘cases’—on the promise that she will change his life around. An honest-to-goodness relationship begins to develop between them, but Sara refuses to extend it past their agreed month. Charlie eventually learns that she is dying of a terminal disease, and that her goal is to help—and be remembered—by as many people as humanly possible before her end comes. In an emotional end to the story, Charlie agrees to abide by Sara’s wishes and walk away from the relationship, “brim full of memories”, but his spirit has been irrevocably changed.

What if “Deus Ex Girlfriend” were doing something similar—serial dating seemingly useless superheroes, or taking them on as sidekicks—for similar reasons? Given her powers, what if her “terminal disease” actually wound up being ‘terminal’ for reality itself? And what if her goal wasn’t just to be remembered, but to save the world…from herself?

It was an idea I kicked around in the back of my head for awhile. But it wasn’t until Zeroes 2 Heroes and C:CCN came along that I actually worked it up into an actual pitch, almost on a whim. And it had never occurred to me until that point to put her together with Hatman…who was now called ‘Knightcap’, at the suggestion of my friend Brian Joines, as the final step of his evolution away from Batman parody to full-fledged original character. (As an ironic aside, though, my high school’s sports teams were called ‘The Knights’, bringing Knightcap’s origin back around full-circle.)

It made sense, though. Who better to play the neurotic straight man to my quirky, extra-dimensional hippie-goddess than a smart-assed neurotic superhero-wannabe who threw a hat at people? And why hadn’t I seen it before?

The rest, as they say, is history in the making…

AF:  In your ideal world, how long would Jack O'Breen and Knightcap's stories be? Are the stories you've begun telling the only ones you have for the characters, do you have other stories but a finite number with a set ending, or would these be the lead characters in an ongoing, potentially unending series?

SC: The answer for this is somewhere in between ‘ongoing, potentially unending’ and ‘a finite number with a set ending’. I do definitely have an end in mind for Knightcap and Fugue—CENSORED BY ANDREW BECAUSE IT’S TOO COOL TO REVEAL BEFORE THE COMIC (WHICH SIMPLY MUST BE MADE) IS MADE—but there’s potentially hundreds of stories that could be told between now and then, with either of them. Like every good Star Wars nerd, I envision it as a trilogy…but with an ‘Empire Strikes Back’ that can be as long as I need or want it to be.

Also, Fugue’s been at this—one month at a time—for at least as far back as the early 40’s, when Eric’s grand-dad was wearing the fedora…so there’s your prequel trilogy right there. ;)

AF: Both your title characters take action largely in reaction to situations involving other members of their family. Without getting too personal (I'll let you decide what qualifies), how have your families affected your creative lives? How does your family feel about the fact that you won a contest and are having comics you wrote created?

SC: It’s funny you should ask that, because this project bears the influence of both my parents like no other I’ve attempted before. The science fictiony, fantastical elements are all thanks to my dad, who shared his love for things like Star Trek, The Twilight Zone and Planet of the Apes with me, from a very young age. The romantic comedy and star-crossed lovers bits are the product of my mom exposing me to movies like Breakfast At Tiffany’s, Some Like It Hot, Arsenic and Old Lace and Peggy Sue Got Married…sometimes against my will, but less often than I would have had her believe. The only way I could make it more a product of my parents’ influence on me would be to produce it as rock opera with music by ABBA and book by Carl Sagan…

I’m very lucky, in that my family has always been very supportive of my creative endeavors…my dad, because he’s a frustrated creative-type himself, whose old-world parents urged him to get his head out of the clouds and focus on something sensible…and my mom simply because she can see that I’m happiest when I’m doing something creative. If anything, my mom’s support has actually meant more, since she doesn’t really get the whole ‘sci-fi/fantasy/comic book geek’ thing, which is really the only level my dad and I have ever had a real connection on. The fact that it can be such an impenetrable mystery to her, and yet she still urges me to pursue it so fiercely, is both endearing and inspiring.

AF: Each of your stories also contain a romantic angle. Where does love fit into the grander scheme of things in your stories?

SC: Well, being a romantic comedy, love is naturally kind of central to KC:NS. Like John (Sullivan, writer of BLACK JACK O’BREEN) said, it’s a terrific character motivator, and one that’s pretty universal to the human experience. I think everybody, at some point, encounters that special someone who turns your world upside-down and makes you want to be more, somehow…older, smarter, better looking, more sophisticated…somebody who pushes you to strive to be a better person overall, just by their mere presence in your life. Sometimes you fall flat on your face in the attempt—that’s where the comedy comes in—and it doesn’t always wind up happily ever after, but it changes you nevertheless. Knightcap meeting Fugue, and falling for her when she sees a potential in him that he can’t, sets him on a path that he probably wouldn’t have taken, otherwise. It’s not just about impressing her, it’s about proving himself worthy of her, of that faith she has in him. And I think we all experience that, to some degree, especially in adolescence and young adulthood, so it’s an easy thing for an audience to plug into and invest in.

AF: What's the most unexpected thing you've experienced so far in working on your Z2H comic?

SC: I’ve been most surprised by just how collaborative the process has been, and how much input that I as the writer still have even after the script is finished. I wasn’t expecting to be so involved in discussions over page layouts and word balloon placement—I figured that, as the writer, you just handed your completed script over, left all the art decisions in the hands of the artist and editor, and hoped for the best. I’ve been very fortunate in working with Andrew and John (Keane, artist of KNIGHTCAP: NOVEMBER’S SONG), in that they’ve both been terrific partners and generous collaborators. Together, I think we’re producing one awesome book.

I’ve also been continually amazed by how closely John’s art keeps coming to what I saw in my head when I was writing the script. Seriously—right down to facial expressions, camera angles, the works. It’s like he’s downloading images directly from my mind’s eye. (Which I hope he’s actually not, because that would be creepy. He’s not, though….is he?)

AF: What writing or comic work did you create prior to winning CCCN, and how did those experiences affect the creation of Black Jack and Knightcap?

SC: I’ve never been professionally published, but I was pretty heavily involved with the fanfic community over at CBR for several years, writing short stories and participating in collaborative story arcs. A lot of the groundwork for KC:NS was laid there, as I mentioned above, but it also taught me a lot about things like story structure, character development and motivation, pacing, “showing” as opposed to “telling”, and the give-and-take nature of artistic collaboration. A surprising number of my friends there were either already working writers, or have since gone on to break into comics, film and electronic gaming, so what started as a bunch of friends goofing off between issues became kind of an informal writers’ workshop. It was a really exciting time, and an invaluable learning experience.

A while after that, I worked for about a year on a little-seen webcomic project called “Avatars”, handing both the writing and the art myself, after a few attempts with a couple different artists stalled out. While I’d toyed with scripting comic pages here and there at CBR, this was my first time writing scripts that had to be turned into actual comic pages…by me, with my rather limited art skills. It gave me the opportunity to figure out how to incorporate the visual aspect of things—choosing shots and angles based on word balloon placement, how much dialogue needs to be stuffed into a particular panel, the order in which characters speak, as well as the overall impact and pacing of the page. Sometimes it worked, sometimes it didn’t, but I’d like to think I got better at it as I went along. And while it never really took off, I’m definitely glad I did it, if only so I could apply everything I learned on “Avatars” to the script for “November’s Song”.

AF: If you could actually meet a character from your story in real life, which one would it be, and why?

SC: Fugue, definitely Fugue. Not only because she’s quirky and fun to be around…not only because she has cosmic awareness, and could cheerfully answer all my questions about life, the universe and everything…not only because she could listen to my “soulsong”, hear what the universe intends for me, and tell me exactly what the heck I’m supposed to be doing with my life…but, because the way John draws her, she’s kind of a cutie.

OK, yeah, so now I’m the one being creepy…

AF: If you could only have one form of narrative entertainment in your life (comics, novels, films, videogames), which would it be, and why?

SC: Hmm, tough call. I think about choosing films, and my brain recoils at the thought of never being able to read ‘To Kill A Mockingbird’ again. (Yes, I know there’s a film—a great film, even—but the book is better.) But then I back up and choose novels, and think “Wow, no more ‘Bone’ or ‘Rear Window’? Bummer.”

At the end of the day, though, I think my all-time, desert-island pick would be novels. There’s an intimacy to books that’s lacking in the others, in that you’re actively working with the author to create a world in your imagination. You invest a lot more of yourself in engaging it, whereas film especially is mostly passive, and I think it reaches you on a deeper level as a result. Nothing compares to the exhilaration of a really good book you can’t put down, or that pang of regret you feel when you get to the end, and have to say goodbye to characters you’ve really come to know and love. Not to say that there aren’t films or comic books that haven’t had this effect, but they’re fewer and farther between. Pound for pound, novels have had the greater emotional impact on me.

AF: Is it better to burn out than to fade away?

SC: c) None of the above

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Ever upward, heroes!

Foley

Top Rated Comment of 1

Tenzil Kem

Thu Jun 26th, 2008 07:02

Stephen, thanks for sharing! It was cool to see how the creative process came toghether for you!

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 Well, as my esteemed, soon to disappear mysteriously never to be heard from again, colleague Robert noted on his blog, yesterday was my birthday. I spent the bulk of the day lying in bed, either sleeping or watching movies. Which...

 Well, as my esteemed, soon to disappear mysteriously never to be heard from again, colleague Robert noted on his blog, yesterday was my birthday. I spent the bulk of the day lying in bed, either sleeping or watching movies. Which would've made it my ideal birthday, if it wasn't for the excruciating back pain that sent me to the ER for a long, long wait and a short but bliss-filledshot of demerol between midnight and 4AM Tuesday morning.

I can now get myself out of bed without assistance, and a walk to the bathroom, while unpleasant, no longer fills me with the horror it did for the entirety of Monday (and 12:00 to 4:00AM Tuesday.) However, thanks to my deeeelightful regime of painkilling medication, along with the frequent resurgence of the pain it's trying to kill, my current level of functioning could charitably be called "suboptimal."

And so I am going to keep my work on this week's blog to a relative minimum. 

BUT!

You will not be without something to read, oh no. After last week's dog and pony show, I thought it would be neat to get some input on the blog from the writers I'm working with, KNIGHTCAP's Stephen Cmelak and BLACK JACK O'BREEN's John Michael Sullivan. I sent them a handful of questions that were intended more as springboards for a conversation that we haven't yet had, partly because, y'know, I'm really dizzy.

And so I give you something that makes my skin absolutely crawl: the raw, UNEDITED Q+A between me and John. May God have mercy on our souls. Or at least mine.

(In case it isn't obvious, in the following exchange, I am "AF" and John is "JS", which somehow seemed preferable to the technically more accurate "JMS") 

AF:  How long have you had the idea for BLACK JACK/KNIGHTCAP, and what inspired you to create them?

JS: Black Jack was originally created as a movie pitch about a year ago – it was the best of a half dozen ideas I ground out as pitches aimed at a pretty specific target.  A producer was looking for sci-fi/creature movie ideas.  They wanted them to be based roughly on properties that were in the public domain, so they didn’t have to pay anyone, but still had some name and concept recognition.  Basically they wanted stories and characters from faerie tales and folklore updated into very action-y B-movie formats.  So I came up with about a half dozen ideas from folklore and thought about how to make a modern action movie out of them.  The nucleus of Black Jack was the Wild Hunt.  They seemed spooky and cool, but instead of just getting taken away by them, I figured an action movie format would have somebody facing them head on, with heavy weapons and explosions and stuff.  I dabbled with doing it as a modern piece with an elite commando squad, but it didn’t feel right.  A cowboy, on the other hand, taking on pagan gods with his six-shooters, that felt cool.  And everything else just kind of grew from there.

 


AF: In your ideal world, how long would Jack O'Breen and Knightcap's stories be? Are the stories you've begun telling the only ones you have for the characters, do you have other stories but a finite number with a set ending, or would these be the lead characters in an ongoing, potentially unending series?

 

JS: Well, there’s a definite arc for Black Jack – I don’t know how many actual comic book issues that would be if it were actually going to be a print comic, but there’s an endpoint where they stop the bad guys and rescue Jack’s brother.  But that doesn’t mean the character’s done.  Assuming anyone wants to continue the story, I’ve got ideas for other stories featuring Jack as kind of the gunfighter to the faerie court, mixing his increasing magical capability with the only cold iron shooting revolvers under the hills.  If the market is there, I could definitely see Jack’s adventures as an ongoing franchise.  Of course that’s an enormous if...

 

AF: Both your title characters take action largely in reaction to situations involving other members of their family. Without getting too personal (I'll let you decide what qualifies), how have your families affected your creative lives? How does your family feel about the fact that you won a contest and are having comics you wrote created?

 

JS: I can’t say mine has.  My family has always been a very, very small number of people, and I’m kind of mystified by the dynamics of big families.  It’s something I explore in stories, but I have very little to draw on in that regard.  As for reacting to my CCN win, I don’t think my Mom fully understands what this is all about.  I seem happy about it, so she’s happy for me, but I think it’s going to take some explaining once the book comes out.

 

AF: Each of your stories also contain a romantic angle. Where does love fit into the grander scheme of things in your stories?

 

JS: Well, love and romance are great character motivators, aren’t they?  We all want those things in our lives, and often we have to struggle to get them, and that equals story.  In Jack’s case, it was one of the later dominoes to click into place.  I realized fairly quickly that it couldn’t just be pure chance that it was Jack’s brother who was taken by the Hunt.  There had to be a reason, and that implied a connection with the faeries from his days back in Ireland.  And I realized that Jack’s story was largely about coming home again to deal with all the crap you’ve tried to put  behind you.  That seemed a very happy thematic fit for a character out of the western myth, where everything is simple and plain and your past was left back east somewhere.  Westerns almost always seem to me about characters trying to reinvent themselves as new people in this new landscape.  They’re always running from something, or else to some idea that things will be better out west.  They’re always leaving something behind.  And since Jack – having made that break and become the cowboy/gunfighter of the wild west – has to go back where he started and deal with a situation he thought he’d escaped, it just made sense to have the rest of his life be a huge, untended mess as well.  So Jack’s wanted by the law (another appropriate element for this misplaced western genre), his family relationships are a disaster. And there’s the girl he left behind.

 

AF: What's the most unexpected thing you've experienced so far in working on your Z2H comic?

 

JS: The visual element, easily.  I’m confident enough in my storytelling abilities, but I have absolutely no artistic talent whatsoever.  I mean can’t even draw a stick figure doing anything except standing there.  It’s truly pathetic.  And, while I imagine scenes, place myself in them and see them, my mind’s eye is incredibly abstract – able to simultaneously see a half dozen different angles at once.  Of course that doesn’t work so well when someone has to actually draw what I’m describing.  So I know it’s occasionally been frustrating for the people I’m working with, but it’s been a definite education in a field I never really expected to be studying.

 

AF: What writing or comic work did you create prior to winning CCCN, and how did those experiences affect the creation of Black Jack and Knightcap?

 

JS: I’d sold a bunch of short stories, I’d worked as a journalist, I’d written, co-written and rewritten other people’s screenplays, so I had a bunch of writing experience.  But almost no comic experience whatsoever.  I’d been hired by Zeros2Heroes last year to do some development work and write several short comics “trailers” for a project called BiosFear.  It’s one of the beta projects Zeros has used to ready the online launch.  The story and character work I was very comfortable with, but the actual scripts were literally the first comics pages I’d ever tried to write.  If anything, the visualization process on Black Jack would have been even more difficult without that shakedown.  And thankfully the people I was working with on BiosFear gave me the room I needed to thrash around and figure things out.  I’m actually pretty proud of what we came up with there, and I hope people will check it out when it goes up.

 

AF: If you could actually meet a character from your story in real life, which one would it be, and why?

 

JS: Oh, Jack, no question.  He’s the one that’s safest to be around.  I mean sure the faeries are fun, but hopefully if you take nothing else from Black Jack O’Breen, it’s that faeries are not cute, harmless little scamps, like flying puppies.  They’re ruthless, deadly little forces of nature, red in tooth and claw.  It’s all fun and games until someone loses an eye.  Or a limb.  Or a thousand years.

 

AF: If you could only have one form of narrative entertainment in your life (comics, novels, films, videogames), which would it be, and why?

 

JS: God, I don’t know.  Probably novels just because they seem to me to offer the most immersive, detailed experiences.  Yeah, they’re less fully realized, but you can do a lot more in a novel than you can do in any of the others.  They put more weight on you engaging with the narrative, but that pays off if you can do it.

 

AF: Is it better to burn out than to fade away?

JS: You’ve got to get the fire lit before you can do either one.  That’s the tricky part, isn’t it?  At that point, burning out or fading away is generally something the universe will decide for you.

***

OK, that's it for this week, hope you enjoyed it. Thanks to John for saving me in my hour of need. I'm going to go towards the light, now.

Ever upward, readers (after Monday, there's no place to go but up...)

Foley 

Top Rated Comment of 2

Crackwalker

Wed Jun 18th, 2008 23:38

As I was reading, I thought of a comic that JS should read. "Smax" by Alan Moore. The guy has fled his fairy tale world to a gritty big city, and is returning years later to deal with a bunch of...

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Over at CBR's Comics Should Be Good! blog, Greg Hatch has an interesting post about what comic editors do--or at least, some of the stuff...

Over at CBR's Comics Should Be Good! blog, Greg Hatch has an interesting post about what comic editors do--or at least, some of the stuff they're supposed to do. He uses continuity issues in Grant Morrison's FINAL CRISIS and Chuck Dixon's abrupt departure from DC to illustrate his points.

Dixon himself chimes in with some telling comments about his perception of the state of DC after the post, but the real meat here, as far as I'm concerned, is the discussion/dissection of editorial responsibility. Then again, there's an outside chance I might be biased towards discussion of matters editorial...

Nah. 

Foley

Top Rated Comment of 5

SheaKoshan

Mon Jun 16th, 2008 02:42

I thought there was something drastically wrong about that title. Shame I didn't read the other ones leading into it.

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