I was recently asked for an interview for an article on Aboriginal video games at The Escapist. The interviewer, Chris LaVigne, actually lives in BC and snuck in a few questions about comic books as well. Here's a sneak peak at some of what he...
I was recently asked for an interview for an article on Aboriginal video games at The Escapist. The interviewer, Chris LaVigne, actually lives in BC and snuck in a few questions about comic books as well. Here's a sneak peak at some of what he asked, at least what has to do with comics and The West Was Lost. I'll link up the article when it's published but since he is interviewing other people, not sure this stuff will get in there.
Q: What role do you think non-traditional media like videogames and comics can play in Aboriginal culture?
A: When my husband and I were visiting family at the Hobbema reserve in Alberta, there was a group of kids playing Halo together--a 13-year-old girl, a 7-year-old girl, and a 15-year-old boy, and all of them were equally excited about playing and skilled at the game. That?s it right there to me. Videogames can cross genders and ages. They can create experiences of co-operative play, competitive play, imagining one?s self in another role, and exploring other landscapes, depending on the kind of videogame. Just imagine what it would mean to be an Aboriginal kid on the reserve playing out the part of an Aboriginal character.
Comics, as a visual medium, fill much of the same role of expanding our imaginations. The Healthy Aboriginal Network put this to use by getting comic creators like Steve Sanderson (Cree) to make comics to expose youth to concepts like diabetes prevention (in a fun but warning way, of course). In the case of my own comics--The West Was Lost and Fala, put out by Zeroes2Heroes and the Aboriginal Peoples Television Network--they contrast quite a bit in appropriate audience and message. The West Was Lost is an Aboriginal Steampunk story re-envisioning colonialization, while Fala is an Aboriginal Urban Fantasy rendition of Alice in Wonderland.
In both videogames and comics, incorporating Aboriginal culture can empower the Aboriginal audience as well as share our stories with non-Aboriginal audiences.
Q: What kinds of characters do you like to create when you write?
A: I?m into strong, beautiful (but not explicit), smart women as the leads in my own writing. I?d love to have the funds to create a game with a strong female lead, but I know it?d take having the quality of next-gen technology. Ironically enough, I was told that when High Moon Studios was first developing Darkwatch, an industrial gothic vampire western, the female Native character Tala was their lead, but marketing decided that wouldn?t sell as well as positioning her as the dark character who tempts Jericho to the vampire side.
Q: What kinds of reactions do you get from combining Aboriginal myth with genres like steampunk?
A: My comic book The West Was Lost has the most exposure as of late. People of all races have responded positively so far, largely in part due to the amazing artwork of Frank Grau Jr. It?s a prime example of Aboriginals and non-Aboriginals working together to realize an aesthetic. In anything I do, I never consider the stories myth, but ever-changing truth. Our stories speak to many factors in life and entering other places during the storytelling experience.
- What appeals to you about merging and mixing genres in that way?
Steampunk has always been my personal aesthetic and I wear it as much as I write it. From my chokers made of copper and bone to my bowler hat and long suede coats. The way I think of it is that the absence of Native culture in steampunk is a huge oversight on part of the current authors and creators behind the genre. I?m quite happy to step in and help readers bring to life a reimagining of the past and technology in a way that educates them about Aboriginal scientific literacy.
- Would you like to see more Aboriginal storytelling that embraces hybrid genres like that?
Personally, I want to delve into Aboriginal cyberpunk, steampunk, and anything else that fits and inspires. I?m excited to see Native Science Fiction such as the work of author Stephen Graham Jones. As long as the storytelling comes from Aboriginal people, it will be to the heart. As Native people, we are naturally hybrid.